Changes, changes, improvements, and more changes. That’s the current lifecycle of Cosmo Crafter.
It all started with a couple of key features and now, contains all this complexity that ranges from treaties, and bounties to space colonisation, intergalactic trading and spacial campaigns that demonstrate a user’s supremacy in the cosmos.
I didn’t want a copy-paste of other browser games, one of the mistakes I was about to make was to introduce alliances, like in many other games, but I decided that that was not the way to go. I’d rather focus on the individual needs of each of our players, hence the development of treaties and bounties rather than alliances with enemies.
Treaties can be placed between players, and these are diverse. From Peace Treaties to Resource Conservation Pacts, the choice is yours. It’s all about finding the right partnerships for your specific needs. Let’s say your planet is running out of Helium-3, but you need it as fuel for your spacecrafts, you can try and establish agreements with other settlers or your planet to conserve resources, or even a trade agreement with a players from a planet rich in helium, so that every week, or month, you get your share of helium in exchange for the stipulated credits.
The diversity of treaties available allows for the different and particular needs of each player.
Bounties were also brought into play with the goal of allowing players to seek other’s collapse of spacecrafts and defense systems. This is, place a bounty and see other players subscribing and attacking your target for you. The more they destroy, the weaker your enemy will get. Each “subscriber” gets a percentage of the bounty reward corresponding to the percentual amount of destruction it causes.
What do you think of these features?